Academic Prototypes
Since 2022, I have been developing projects in an academic environment to train myself in video game development, iterating on mechanics from well-known games.
Through this, I gained experience in C#, JavaScript, and the Phaser framework, which I used to create functional game prototypes.
Academic Project "RUH"
2025 - Producer, Programmer, Designer
Developed together with an artist to test top-down game mechanics. It is an exploration-based game proposal. We experimented with mechanics inspired by other games such as absorbing and shooting from "Slime Rancher", map transitions and movement from "The Binding of Isaac", and an overall experience similar to "Stardew Valley".
At the end of the year, we presented the project at Cine Belgrano in Rafaela. It was a rewarding experience and a real challenge to meet development deadlines, especially for the trailer.
Project Gallery
Academic Project "PigeonPanic"
2025 - Producer, Programmer, Designer
Developed together with an artist for mobile devices. This project was an attempt to explore hypercasual games and test touch-based mechanics. It is a fast-paced tap-mole style game with short, intense sessions, inspired by the hatred of pigeons that dirty the city.
One of the main challenges was implementing mobile interfaces, especially positioning the holes where pigeons appear and managing on-screen information so that it remains visible and accessible to the player.
Project Gallery
Academic Project "KidKorn"
2024 - Producer, Programmer, Designer
This project was developed using the Phaser engine with HTML, CSS, and JavaScript, alongside an academic team responsible for music and art.
From the beginning in March 2024, we worked on a creative proposal that combined video games with cinema, taking visual and mechanical references from films and classic pixel art styles.
The development process was a major challenge, not only technically but also in terms of organization, creativity, and teamwork. Watching the game come to life was a very enriching experience both personally and professionally.
We had the opportunity to present it in Santa Fe at a regional video game event. The audience reception was very warm and positive, which filled us with motivation and pride. We also participated in talks about development, sharing our ideas and learning from other creators.
Project Gallery