Argentine Sign Language Learning App
Development of a gamified mobile solution. I implemented computer vision for gesture recognition, focusing on accessibility and user retention
See more in GitHubUnity Developer | Gameplay Programmer | EdTech & Gamification
Unity C# Git Firebase PostgreSQL Node.js Supabase Android WebGL ScrumI'm a Game and Software Developer from Santa Fe, Argentina, currently pursuing a Bachelor's Degree in Video Game Production and Digital Entertainment at the National University of Rafaela (UNRaf).
I'm passionate about creating interactive experiences that make learning more engaging. My work focuses on educational gamification (EdTech), replacing traditional training methods with intuitive, game-based learning experiences that improve knowledge retention.
My technical expertise includes Unity 2D, C#, gameplay systems, UI/UX implementation, and cross-platform deployment for Android, PC, and Web.
Currently, I'm leading the development of a mobile educational app that uses the Camera and Gesture Recognition to teach Argentine Sign Language (LSA).
Development of a gamified mobile solution. I implemented computer vision for gesture recognition, focusing on accessibility and user retention
See more in GitHubResponsible for programming, development, and part of the production process alongside my teammate Carolina Rosso.
Our goal is to publish a playable demo to seek funding and complete the game at a professional level.
See moreI developed a real-time product management application connected to a Supabase database.
Packaged with Electron to distribute it as a desktop application.
See moreAn academic project to test exploration game mechanics and TOP-DOWN movement. Developed in Unity.
See moreI design and develop engaging gameplay systems, collaborate with artists and designers, implement debugging processes to improve functionality, and create user-friendly interfaces. I also prepare onboarding tutorials for new players and participate in collaborative team meetings to enhance game features.
Developed gameplay prototypes using Unity (C#) to validate game mechanics and player interaction. Built browser games with Phaser 3 and developed backend services using Node.js, Express, Firebase, PostgreSQL, and REST APIs. Experienced in cloud deployment, authentication systems, and rapid prototyping.
I developed CRUD APIs using Node.js and Express, handled HTTP requests, deployed applications to the cloud, and managed databases with Firebase and PostgreSQL, including authentication systems.
University
Bachelor’s Degree in Video Game Production — UNRaf (2023–Present)
High School
Chemical Technician — EETP N°455 Esperanza, Santa Fe (2014–2020)
Courses
SME Management & Excel — UCOES (2022)
I have studied music for over ten years and currently perform in two orchestras.
This experience strengthened my teamwork, discipline, coordination, and time management skills. It also enhanced my understanding of rhythm, composition, and audio perception—abilities that I naturally apply when designing gameplay systems and interactive experiences.